ElectroServer is a multiplayer server product that facilitates interaction between many connected users. Having been tested with tens of thousands of concurrent users, ElectroServer is highly scalable. In addition to multiplayer capabilities, ElectroServer is used for real-time audio and video streaming and recording (with a Flash client).
ElectroServer works by allowing client applications, such as Flash, Java, C#, Objective-C, or Unity, to connect via socket to it and log in. This connection is persisted as long as the client wants to stay connected. While connected the server can push data to the client or the client can make requests of the server at any time.
Features:
- New Multi-platform APIs
- 2nd-Generation Binary Protocol
- Extensible Framework
- UDP Protocol
- New Remote Admin Tool
- Native HTTP Tunneling
- ESObject
- Unique Message Numbering
- Native Encryption
- Rapid Message Aggregator™
- Game Manager™
- User Permissions
- Highly Flexible Language Filters
- Flooding Filter
- Optimized bandwidth utilization
- Rich Moderator Abilities
- Configurable Logging Capabilities
- Native A/V Streaming
- User Variables
- User Server Variables
- User Extension Variables
- User Plugin Variables
- Room Variables
- Buddy List Support
- Persistent and Dynamic Rooms
- Zones
- Built-in Web Server
- Multiple Server-Side Scripting Languages
You can create rich-media multiplayer games and entertaining Shockwave content
Comments